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Waves arena tactics
Waves arena tactics




waves arena tactics

The lower hallways are made up of jail cells, with a hole in the wall leading to a small cave containing the Daedric portal to the Maelstrom Arena.

  • The entrance is a small abandoned Orcish fort, complete with a set of stables and sealed well on the outside, and a number of hallways carved inside the mountain, past the gate.
  • AchievementĬonquer all challengers and earn the title of Maelstrom Arena Champion.Ĭonquer all challengers in Veteran Maelstrom Arena.Ĭomplete Veteran Maelstrom Arena in a single attempt, without dying or leaving the arena. There are three Achievements associated with this location.
  • Vorgrosh Rot-Tusk's Guide to Dirty Fighting (outside).
  • The final boss is a Spider Daedra named Champion of Atrocity.
  • Spiderkith Captain, the boss of wave 3.
  • Venomous Hoarvors, which have to be killed near the obelisks to dissolve any webs covering them.
  • Spiderlings, which can be driven away by drawing them near a glowing obelisk.
  • Various Spiderkith ( Wefter, Berserker, Venifex, Enervator).
  • The enemies faced are various Spiderkith and insects, such as: Freeing the obelisks is necessary during the final boss fight, as each obelisk left covered will increase her damage done.

    waves arena tactics

    If all 5 obelisks are freed, they will stun all enemies (including bosses) for 10 seconds, before being covered in webs again.

    #WAVES ARENA TACTICS FREE#

    That sac can be thrown (using a synergy) at webbed obelisks to free them. Alternatively, if a hoarvor is not killed near an obelisk, it will leave behind an acid sac. To remove them, you have to kill a Venomous Hoarvor near them, causing them to explode with acid. Here, five obelisks will emit a glow that repels spider swarms, but these obelisks may be covered with webs spun by enemies. This arena is themed after Mephala's realm - the Spiral Skein. Walkthrough Round 1: Vale of the Surreal This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds.ĥ items: While you have a damage shield on you, your Health Recovery is increased by 25-1106.ĥ items: When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. This effect can occur once every 5 seconds.ĥ items: When you deal damage you gain a damage shield that absorbs up to 195-8412 damage for 6 seconds. This effect can occur once every 13 seconds.ĥ items: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 56-2433 Health and restore 28-1216 Stamina. Each effect is picked randomly and an effect that is already active cannot refresh.Ĥ items: Adds 3-129 Weapon and Spell Damageĥ items: When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you. The following sets can be found in the reward chest at the end of each Maelstrom Arena round: Set Nameģ items: Adds 3-129 Weapon and Spell Damageĥ items: Whenever you deal Flame, Shock, or Frost Damage, you gain 11-492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Maelstrom Arena: Compete in an otherworldly Daedric arena.You survived the dangers of the Maelstrom Arena. Maelstrom Arena Objective: Survive the Maelstrom Arena.






    Waves arena tactics